Abstract
This work shows the teaching experience that the use of "gamification" techniques in a university classroom has entailed, specifically the use of the Kahoot! educational platform. Thus, the use of said digital tool supposes an extra motivation for the students, both in their assimilation of the content of the subject, and in the achievement of the proposed academic objectives. Consequently, the punctual introduction of game dynamics has managed to deal with the traditional demotivation and has promoted a continuous and autonomous learning process of the student.
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CITATION STYLE
Forteza, A. B. (2021). Experience of “gamification” in Financial and Tax Law. The integration of game dynamics and their results: The Kahoot! effect. Revista de Educacion y Derecho, (24). https://doi.org/10.1344/REYD2021.24.36299
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