Creating action plans in a serious video game increases and maintains child fruit-vegetable intake: A randomized controlled trial

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Abstract

Background: Child fruit and vegetable intake is below recommended levels, increasing risk for chronic disease. Interventions to influence fruit and vegetable intake among youth have had mixed effects. Innovative, theory-driven interventions are needed. Goal setting, enhanced by implementation intentions (i.e., plans tightly connected to a behavioral goal), may offer a solution. Action plans state "how" a goal will be achieved, while coping plans identify a potential barrier and corresponding solution. The research reported here evaluated the short- and long-term effects of goal setting enhanced with implementation intentions on child fruit and vegetable intake in a 10-episode, theoretically-grounded serious videogame promoting fruit and vegetables. This is one of the first studies to test the efficacy of implementation intentions on the dietary intake of healthy children. Methods: A four-group randomized design with three data collection periods (baseline, immediate post-intervention, 3months post-intervention) was employed. Groups varied on whether children created an implementation intention (none, action, coping, both) as part of goal setting. Participants were 4th and 5th grade children (~9-11 years old) and one parent. An a priori power analysis indicated this would provide >80% power to detect a small effect (Cohen's d=0.17). Children played a 10-episode online videogame; parents received 10 electronic newsletters and access to a parent-only website. The primary outcome was child fruit and vegetable intake, assessed via three, dietitian-assisted telephone recalls at each data collection period. The primary analysis was conducted using a repeated measures analysis of covariance with a mixed model procedure. Secondary analyses examined intervention effects on fruit and vegetables separately. Results: Four hundred parent/child dyads were recruited. A significant group-by-time interaction for fruit and vegetable intake (p<0.001) was found in only the Action group, which had significant increases in fruit and vegetable intake at post 1 (p<0.0001) and post 2 (p<0.0001). No other significant interactions were observed; however, there were significant time effects for fruit (p<0.0001). Conclusions: Action intentions may be an important component of successful interventions to increase and maintain fruit and vegetable intake in pre-adolescent children. Videogames promoting healthy diets offer an effective vehicle for delivering behavior change interventions to children.

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Thompson, D., Bhatt, R., Vazquez, I., Cullen, K. W., Baranowski, J., Baranowski, T., & Liu, Y. (2015). Creating action plans in a serious video game increases and maintains child fruit-vegetable intake: A randomized controlled trial. International Journal of Behavioral Nutrition and Physical Activity, 12(1). https://doi.org/10.1186/s12966-015-0199-z

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