Gamification in science education: a promising field for Action Research?

  • Belova N
N/ACitations
Citations of this article
5Readers
Mendeley users who have this article in their library.

Abstract

In this editorial I outline the basic connections between playing and learning and define what a “game” actually is and how educational processes can be “gamified”. I then try to find key arguments on why games are valuable for educational purposes. Because I believe that Action Research can con-tribute to a better implementation of games in the classroom, my editorial ends with a call for papers on this issue.

Cite

CITATION STYLE

APA

Belova, N. (2021). Gamification in science education: a promising field for Action Research? Action Research and Innovation in Science Education, 4(1), 1–3. https://doi.org/10.51724/arise.37

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free