Abstract
Binary silhouettes and keypoint-based skeletons have dominated human gait recognition studies for decades since they are easy to extract from video frames. Despite their success in gait recognition for in-the-lab environments, they usually fail in real-world scenarios due to their low information entropy for gait representations. To achieve accurate gait recognition in the wild, this paper presents a novel gait representation, named Gait Parsing Sequence (GPS). GPSs are sequences of fine-grained human segmentation, i.e., human parsing, extracted from video frames, so they have much higher information entropy to encode the shapes and dynamics of fine-grained human parts during walking. Moreover, to effectively explore the capability of the GPS representation, we propose a novel human parsing-based gait recognition framework, named ParsingGait. ParsingGait contains a Convolutional Neural Network (CNN)-based backbone and two light-weighted heads. The first head extracts global semantic features from GPSs, while the other one learns mutual information of part-level features through Graph Convolutional Networks to model the detailed dynamics of human walking. Furthermore, due to the lack of suitable datasets, we build the first parsing-based dataset for gait recognition in the wild, named Gait3D-Parsing, by extending the large-scale and challenging Gait3D dataset. Based on Gait3D-Parsing, we comprehensively evaluate our method and existing gait recognition methods. Specifically, ParsingGait achieves a 17.5% Rank-1 increase compared with the state-of-the-art silhouette-based method. In addition, by replacing silhouettes with GPSs, current gait recognition methods achieve about 12.5% ∼ 19.2% improvements in Rank-1 accuracy. The experimental results show a significant improvement in accuracy brought by the GPS representation and the superiority of ParsingGait.
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CITATION STYLE
Zheng, J., Liu, X., Wang, S., Wang, L., Yan, C., & Liu, W. (2023). Parsing is All You Need for Accurate Gait Recognition in the Wild. In MM 2023 - Proceedings of the 31st ACM International Conference on Multimedia (pp. 116–124). Association for Computing Machinery, Inc. https://doi.org/10.1145/3581783.3612052
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