Abstract
The 'Learning to Count' is a microprocessor controlled device constructed to help teach a developmentally disabled individual to learn to count to ten. The device has ten buttons, each with two numerical seven-segment LED's displaying a random number 1 through 10. The game's objective is for the student to press the ten buttons in numerical order. A microprocessor and integrated circuits carry out the device's internal operations. The microprocessor controls the generation of the random numbers, the assigning of the random numbers to a button position, and the analysis of the button input. The integrated circuits transfer the information from the microprocessor to the displays and from the input buttons to the microprocessor.
Cite
CITATION STYLE
Mayo, J. M. (1992). Learning to count. Biomedical Sciences Instrumentation, 28, 081–086. https://doi.org/10.15346/hc.v1i1.6
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