Learning to count

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Abstract

The 'Learning to Count' is a microprocessor controlled device constructed to help teach a developmentally disabled individual to learn to count to ten. The device has ten buttons, each with two numerical seven-segment LED's displaying a random number 1 through 10. The game's objective is for the student to press the ten buttons in numerical order. A microprocessor and integrated circuits carry out the device's internal operations. The microprocessor controls the generation of the random numbers, the assigning of the random numbers to a button position, and the analysis of the button input. The integrated circuits transfer the information from the microprocessor to the displays and from the input buttons to the microprocessor.

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CITATION STYLE

APA

Mayo, J. M. (1992). Learning to count. Biomedical Sciences Instrumentation, 28, 081–086. https://doi.org/10.15346/hc.v1i1.6

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