Abstract
The primary objective of this research study is to examine the effect on student motivation and academic performance when implementing game-based learning as a pedagogical strategy while introducing the topic of software-defined networks in an engineering program. The use of technology in education helps to improve results in teaching and learning processes at all levels. There are a variety of platforms and support tools that facilitate the work of teachers by creating new options for didactic methodologies. A quasi-experimental quantitative research was conducted. Twenty-six participants are divided into two groups: experimental and control. The results show that the experimental group displayed better levels of academic performance and motivation than the control. In conclusion, game-based learning is a strategic option that allows exploiting the affinity that students have for games and for the use of technologies while improving teaching processes.
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Moreno-Acosta, J., & Zabala-Vargas, S. A. (2022). Effect on motivation and academic performance when applying game-based learning in the teaching of software defined networks. Formacion Universitaria, 15(4), 81–94. https://doi.org/10.4067/S0718-50062022000400081
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