Abstract
Nowadays, with the gradual popularization of the Internet, the influence of game top-up is gradually expanding. There are a few stories in the news about game charging, and most of them are about family conflicts or irreparable economic losses caused by excessive charging. This research will investigate the subjective reasons why gamers charge money into games. This research uses three theories through all paragraphs, and the whole paper adopts the literature review method. First, the Agent system allows players to introduce themselves to the characters in the game to achieve emotional resonance with the character, which provides the basis for analysis. Second, Maslow's hierarchy of needs tells the process that people need to go through from basic needs to self-actualization. Through this theory, we can figure out the subjective reasons why people put money into games. Finally, Erikson's Stages of Personality development describes people's different needs for life at different ages. By combining this theory with data, the conclusion can be further proved. These two theories support the conclusion. This research turns out that people spend money on games because they want to feel more like they belong. The results provide a possible solution for people to prevent overcharging.
Cite
CITATION STYLE
Wang, J. (2022). Review of Psychological Factors That Cause the Game to Charge Money. In Proceedings of the 2021 4th International Conference on Humanities Education and Social Sciences (ICHESS 2021) (Vol. 615). Atlantis Press. https://doi.org/10.2991/assehr.k.211220.471
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