User Experience Design for Inexperienced Gamers: GAP – Game Approachability Principles

  • Desurvire H
  • Wiberg C
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Abstract

This chapter presents the theory of the Core Elements of the Gaming Experience (CEGE). The CEGE are the necessary but not sufficient conditions to provide a positive experience while playing video-games. This theory, formu- lated using qualitative methods, is presented with the aim of studying the gaming experience objectively. The theory is abstracted using a model and implemented in questionnaire. This chapter discusses the formulation of the theory, introduces the model, and shows the use of the questionnaire in an experiment to differentiate between

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Desurvire, H., & Wiberg, C. (2010). User Experience Design for Inexperienced Gamers: GAP – Game Approachability Principles (pp. 131–147). https://doi.org/10.1007/978-1-84882-963-3_8

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