Abstract
… for the development of mathematical, linguistic and‘soft’ skills,in … dwell on the narrative and representational aspects of the game, … skills and abilities of the students, while solving specific …
Cite
CITATION STYLE
APA
Cappuccio, G. (2017). Videogames and Inclusive Education Project in Palermo Secondary School. International Journal of Information and Education Technology, 7(3), 223–229. https://doi.org/10.18178/ijiet.2017.7.3.870
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