POSTER: ReAvatar: Virtual Reality De-anonymization Attack through Correlating Movement Signatures

11Citations
Citations of this article
14Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Virtual reality (VR) is on the precipice of entering mainstream entertainment with devices equipped with a multitude of sensing, tracking, and internet capabilities that can reshape the current infotainment industry such as online gaming or conferences with novel features. With VR techniques, the online gamer or conference attendances could choose to keep their identity anonymous by easily altering their appearances (i.e., avatars). However, in this study, we present ReAvatar, a novel de-anonymization attack that identifies users by their virtual avatar via a correlation in specific recorded movements. Using 3D pose estimation, we train a sophisticated machine learning model with user movement data recorded while performing a set of movements in real life and then again with their avatars. We then map correlations between these two sets of movement data using a bespoke agglomerative clustering algorithm and establish relationship between the user's virtual and real-life identity. ReAvatar achieves 89.60% accuracy in detecting a unique user among multiple avatars. The security and privacy implications of this paper will be foundational for users and researchers alike that explore the realm of virtual reality.

Cite

CITATION STYLE

APA

Falk, B., Meng, Y., Zhan, Y., & Zhu, H. (2021). POSTER: ReAvatar: Virtual Reality De-anonymization Attack through Correlating Movement Signatures. In Proceedings of the ACM Conference on Computer and Communications Security (pp. 2405–2407). Association for Computing Machinery. https://doi.org/10.1145/3460120.3485345

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free