Creating strong agents for games with more than two players is a major open problem in AI. Common approaches are based on approximating game-theoretic solution concepts such as Nash equilibrium, which have strong theoretical guarantees in two-player zero-sum games, but no guarantees in non-zero-sum games or in games with more than two players. We describe an agent that is able to defeat a variety of realistic opponents using an exact Nash equilibrium strategy in a three-player imperfect-information game. This shows that, despite a lack of theoretical guarantees, agents based on Nash equilibrium strategies can be successful in multiplayer games after all.
CITATION STYLE
Ganzfried, S., Nowak, A., & Pinales, J. (2018). Successful nash equilibrium agent for a three-player imperfect-information game. Games, 9(2). https://doi.org/10.3390/g9020033
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