Game Design in Mental Health Care: Case Study–Based Framework for Integrating Game Design into Therapeutic Content

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Abstract

While there has been increasing interest in the use of gamification in mental health care, there is a lack of design knowledge on how elements from games could be integrated into existing therapeutic treatment activities in a manner that is balanced and effective. To help address this issue, we propose a design process framework to support the development of mental health gamification. Based on the concept of experienced game versus therapy worlds, we highlight 4 different therapeutic components that could be gamified to increase user engagement. By means of a Dual-Loop model, designers can balance the therapeutic and game design components and design the core elements of a mental health care gamification. To support the proposed framework, 4 cases of game design in mental health care (eg, therapeutic protocols for addiction, anxiety, and low self-esteem) are presented.

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APA

Siriaraya, P., Visch, V., Boffo, M., Spijkerman, R., Wiers, R., Korrelboom, K., … Goossens, R. (2021). Game Design in Mental Health Care: Case Study–Based Framework for Integrating Game Design into Therapeutic Content. JMIR Serious Games, 9(4). https://doi.org/10.2196/27953

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