This research is a first step in the model design of gamification in physics experiment that engage pre-service physics teachers (PPTs) to an experiment system designed like gameplay. The implementation of gamification in physics experiment to measuring acceleration due to gravity (g) using the application of physical phone experiments (phyphox) on smartphone. It was involved 25 PPTs at one of the University in Bandung. This quasi-experimental research used one-group-pretest-posttest design. Data were collected through tests. The result of data analysis shows that there were significant differences in the PPTs' concept mastery before and after following the physics experiment with implementing gamification. The increasing of PPTs' concept mastery can be categorized as medium (g = 0,30 and d = 0,32). The model of gamification in physics experiment that was designed create the atmosphere of physics experiment more fun and competitive, promoting motivation to engage in physics experiment activities such as observing, collecting data, analyzing data, inferring and communicating. Further development, this model of gamification needs to be supported by a system that can integrate the assessment automatically. It will be facilitate lecturers in conducting product and process assessments.
CITATION STYLE
Saprudin, S., Liliasari, S., Prihatmanto, A. S., Setiawan, A., Viridi, S., Safitri, H., … Rochman, C. (2020). Gamified experimental data on physics experiment to measuring the acceleration due to gravity. In Journal of Physics: Conference Series (Vol. 1567). Institute of Physics Publishing. https://doi.org/10.1088/1742-6596/1567/3/032079
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