Water Simulation and Rendering from a Still Photograph

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Abstract

We propose an approach to simulate and render realistic water animation from a single still input photograph. We first segment the water surface, estimate rendering parameters, and compute water reflection textures with a combination of neural networks and traditional optimization techniques. Then we propose an image-based screen space local reflection model to render the water surface overlaid on the input image and generate real-time water animation. Our approach creates realistic results with no user intervention for a wide variety of natural scenes containing large bodies of water with different lighting and water surface conditions. Since our method provides a 3D representation of the water surface, it naturally enables direct editing of water parameters and also supports interactive applications like adding synthetic objects to the scene.

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Sugimoto, R., He, M., Liao, J., & Sander, P. V. (2022). Water Simulation and Rendering from a Still Photograph. In Proceedings - SIGGRAPH Asia 2022 Conference Papers. Association for Computing Machinery, Inc. https://doi.org/10.1145/3550469.3555415

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