Finite State Machines for Building Believable Non-Playable Character in the Game of Khalid ibn Al-Walid

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Abstract

The character recognition game Khalid ibn al-Walid is an interactive Drama game application with the perspective of First Person Shooter introducing a hero in Islam named Khalid ibn al-Walid. To make the game interesting, the Non-Playable Character must be given artificial intelligence so that it can behave intelligently and make the game atmosphere more lively. One of the simple artificial intelligence that is applied in NPC games is Finite State Machine (FSM). In this game, FSM is applied to the enemy behavior of the character Khalid ibn al-Walid. The trial results show that NPC can behave independently and smartly in Search Player, Move To Player, Wait to Attack and Attack.

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Fathoni, K., Hakkun, R. Y., & Nurhadi, H. A. T. (2020). Finite State Machines for Building Believable Non-Playable Character in the Game of Khalid ibn Al-Walid. In Journal of Physics: Conference Series (Vol. 1577). Institute of Physics Publishing. https://doi.org/10.1088/1742-6596/1577/1/012018

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