DIGITAL GAME ADDICTİON, SOCIAL ANXIETY AND ALEXITHYMIA IN ADOLESCENTS

  • Yıldırım M
  • Başdaş Ö
N/ACitations
Citations of this article
20Readers
Mendeley users who have this article in their library.

Abstract

This study was planned as a descriptive study in order to research the digital game addiction, social anxiety, and alexithymia levels of adolescents. This research was conducted with 626 adolescents in the age group of 12-15 years. The data were collected using Descriptive Characteristics Form, DGAS-7 (Digital Game Addiction Scale), SAS-A (Social Anxiety Scale for Adolescents), AQC (Alexithymia Questionnaire for Children). It can be asserted in accordance with the data that digital game addiction level was high in the adolescents who were male, played strategy games, and used internet for more than three hours a day. The adolescents, who were aged between 14-15 years and had high socio-economic level, smartphone, internet in their smartphones, and no health problem, experienced more social anxiety and the adolescents, who had low socio-economic level, a high year-end success score, and health problems, showed more alexithymic personality characteristics.

Cite

CITATION STYLE

APA

Yıldırım, M., & Başdaş, Ö. (2021). DIGITAL GAME ADDICTİON, SOCIAL ANXIETY AND ALEXITHYMIA IN ADOLESCENTS. İnönü Üniversitesi Sağlık Hizmetleri Meslek Yüksek Okulu Dergisi, 9(2), 414–429. https://doi.org/10.33715/inonusaglik.842593

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free