Real-time ray-traced ambient occlusion of complex scenes using spatial hashing

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Abstract

Ambient occlusion is often approximated in real-time using screen-space techniques, leading to visible artifacts. Raytracing provides a unique way to increase the rendering fidelity by accurately sampling the distance to the surrounding objects, but it introduces sampling noise. We propose a real-time ray-traced ambient occlusion technique in which noise is filtered in world space. Using extended spatial hashing for efficient storage, multiresolution AO evaluation and ad-hoc filtering, we demonstrate the usability of our technique as a production feature usable in CAD viewports with scenes comprising hundreds of millions of polygons.

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APA

Gautron, P. (2020). Real-time ray-traced ambient occlusion of complex scenes using spatial hashing. In Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks, SIGGRAPH 2020. Association for Computing Machinery. https://doi.org/10.1145/3388767.3407375

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