Abstract
Dino-Store is a persuasive game that was designed to use gamification way to communicate with people and raise awareness on COVID-19. The game's setting is grocery shopping and the mechanic indicates that how different protection strategies, such as wearing mask, keeping social distance can affect people's infection chances in the COVID-19 pandemic. This paper will break down how the game designed by merging concepts from persuasive game models and uncomfortable interaction theory to create an engaging, but stressful experience for the user.
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Zhao, Y., Gasque, T. M., Winstead, R. J., Tang, K., Busch, D. J., Dominguez-Mirazo, M., & Murray, J. (2021). Shopping in a Pandemic: A Persuasive Game for COVID-19. In CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play (pp. 371–375). Association for Computing Machinery, Inc. https://doi.org/10.1145/3450337.3483450
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