Innovation in the university classroom through augmented reality. Analysis from the perspective of the Spanish and Latin American students

26Citations
Citations of this article
65Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Objective. This article analyzes the experiences of university innovation with immersive technologies (Augmented Reality, RA) of various degree programs at the Pablo de Olavide University of Seville (Spain) and the Catholic University of Santiago de Guayaquil (Ecuador) corresponding to the academic year 2018-2019. Method. Through a mixed methodology of data analysis (quantitative and qualitative) and the design of an ad hoc questionnaire of own elaboration, the perceptions of 202 students were analyzed in relation to the advantages and disadvantages of the RA and the Augmented Reality apps used in the Emerging Technologies seminars in educational contexts, taught in both universities. Results. The results show that the most valued mobile applications were QuiverVisión and HP Reveal because of their interactivity, wearable environment, and educational projection in formative contexts, especially at early ages. Conclusions. Students perceive the development of cognitive skills and the development of competencies as the main advantages of RA. Likewise, as main disadvantages, the need for university teacher training for classroom implementation and the possible adverse effects of the digital divide.

Cite

CITATION STYLE

APA

Cabero-Almenara, J., Vázquez-Cano, E., Villota-Oyarvide, W. R., & López-Meneses, E. (2021). Innovation in the university classroom through augmented reality. Analysis from the perspective of the Spanish and Latin American students. Revista Electronica Educare, 25(3). https://doi.org/10.15359/ree.25-3.1

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free