Work Hard, Scare Hard? An Investigation of How Mental Workload Impacts Jump Scare Intensity

4Citations
Citations of this article
18Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Despite the prevalence and relevance of jump scares in horror video games, there is little empirical research on them. While HCI research commonly uses horror games as experimental stimuli, even less scientific research exists on what makes a jump scare in a game more or less scary. The present between-subject study (n=60) addresses this by investigating whether jump scare intensity - measured physiologically and subjectively - scales with task difficulty. We triggered in-game jump scares at increasing levels of mental workload across four counterbalanced conditions, manipulated using N-back tasks of varying difficulty. Results demonstrate a significant linear relationship between mental workload and physiological arousal. However, this is not the case for subjective perception of arousal elicited by the jump scare. These findings have design implications for horror games. They show that the level of physiological arousal caused by a jump scare can be controlled by changing the difficulty of an in-game task that necessitates a substantial amount of mental work at the same time.

Cite

CITATION STYLE

APA

Terkildsen, T., Engelst, L., & Clasen, M. (2023). Work Hard, Scare Hard? An Investigation of How Mental Workload Impacts Jump Scare Intensity. Proceedings of the ACM on Human-Computer Interaction, 7(CHI PLAY). https://doi.org/10.1145/3611021

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free