A faster algorithm for computing straight skeletons

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Abstract

We present a new algorithm for computing the straight skeleton of a polygon. For a polygon with n vertices, among which r are reflex vertices, we give a deterministic algorithm that reduces the straight skeleton computation to a motorcycle graph computation in O(n (logn)logr) time. It improves on the previously best known algorithm for this reduction, which is randomized, and runs in expected O (-rfnet√h+ 1 log2 n) time for a polygon with h holes. Using known motorcycle graph algorithms, our result yields improved time bounds for computing straight skeletons. In particular, we can compute the straight skeleton of a non-degenerate polygon in O(n (logn) logr+r 4/3+ε ) time for any ε>0. On degenerate input, our time bound increases to O(n (logn) logr+ r17/11+ε ). © 2014 Springer-Verlag Berlin Heidelberg.

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APA

Cheng, S. W., Mencel, L., & Vigneron, A. (2014). A faster algorithm for computing straight skeletons. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8737 LNCS, pp. 272–283). Springer Verlag. https://doi.org/10.1007/978-3-662-44777-2_23

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