Game enhanced learning (GEL) or computer aids education (CAE)presupposes that game-like applications and computer-based tools enableto improve learners' cognitive and social skills. However, there is alimited amount of relevant literature and empirical studies available toprovide a better understanding of how the fuzzy mathematical model isapplied in an English-as-a-foreign-language (EFL) learning context. Thisresearch is intended to propose a decision-making model on theuniversity EFL students' approach to learning through playing games onFacebook. This study administered an on-line questionnaire to theuniversity students, and then mined their opinions, in an attempt tobuild a possible learning approach and analyzing model. The issue ofwhether CAE combining games motivates university students to learn isexplored by employing the fuzzy decision-making model which was appliedwithin this case study. The results indicated a positive relationshipbetween learning and playing games via Facebook as university studentsplaying games on Facebook would enhance learning the subject of English,especially in enhancing learning motivation. This research suggests thatit is necessary to apply this fuzzy model in other courses in order tomake comparisons. It also suggests that teachers should design simplegames for their lessons to enhance their students' learning motivation.
CITATION STYLE
Yeh, M.-K., Liu, S. H.-J., & Ho, Z.-P. (2015). Proposing University Students Learning Approach –Learning and Playing via Facebook. In Proceedings of the 2015 International Conference on Education, Management and Computing Technology (Vol. 30). Atlantis Press. https://doi.org/10.2991/icemct-15.2015.302
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