Application of Transmedia Gamification to Motivate Scientific Writing in Engineering Students

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Abstract

This study reports on a pedagogical experience whose objective was to analyze the effect of transmedia gamification to motivate the initial development of scientific writing skills in engineering students. Various transmedia resources were employed, including the gamified platform ‘Call for Papers for Engineers’, Moodle platform, YouTube platform, Facebook social network, and various board games. The study is quantitative. The sample was intentionally selected, consisting of 80 engineering students from a Peruvian university. The analysis of the effect of the pedagogical experience on the motivation to publish a scientific article reveals a noticeable trend. It is concluded that the use of transmedia storytelling and gamified resources in teaching scientific writing has a positive impact on students.

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CITATION STYLE

APA

Núñez-Pacheco, R., Turpo-Gebera, O., Barreda-Parra, A., Vidal, E., & Castro-Gutierrez, E. (2024). Application of Transmedia Gamification to Motivate Scientific Writing in Engineering Students. International Journal of Information and Education Technology, 14(10), 1435–1442. https://doi.org/10.18178/ijiet.2024.14.10.2174

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