Abstract
DreamWorks Animation's The Boss Baby : Family Business has a strong design language. Clothing is an essential part of characterization we needed to maintain strong graphic silhouettes on garments. The characters love changing clothes pretty frequently. Additional Challenges included dream sequences, animated scaling and downsizing of characters, with an extensive catalog and large crowds wearing multiple layered winter clothes. This talk illustrates various techniques used to tackle those and the use of animation-driven physics based garment simulation to emphasize the art of dressing an animated feature.
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Sengupta, P., & Rodriguez, M. (2022). The Art of Cloth simulation on The Boss Baby : Family Business. In Proceedings - SIGGRAPH 2022 Talks. Association for Computing Machinery, Inc. https://doi.org/10.1145/3532836.3536251
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