Abstract
The development of android-based media as a learning medium for junior high school students is motivated by the lack of fun learning media, especially in the field of mathematics that is able to increase students' understanding of mathematical concept. The development of this learning media uses Macromedia Flash Professional, Corel Draw x4 and Microsoft power point. All three are applications that are used to process menu views that will be included in multimedia learning. Multimedia is expected to be able to facilitate students in learning material to build flat. This study uses a research and development approach by adopting the development models of the Alessi and Trolip models. The development steps are (1). Planning (planning); (2). Design (design); and (3). Development (development). The subjects chosen in this study were Grade VII students of junior high school students. The trials in this study were conducted twice, namely small-scale trials using 2 or 3 students and large-scale trials using one class. The research instrument was a learning achievement test and used a questionnaire. The results showed that the learning media that had been made were considered appropriate to be used in mathematics learning with a feasibility standard greater than 70%.
Cite
CITATION STYLE
Kusumayanti, A., Suharti, S., Hasan, R., & Fajriani, N. (2020). Pengembangan Media Pembelajaran Qbata Berbasis Android Menggunakan Macromedia Flash Professional. Alauddin Journal of Mathematics Education, 2(1), 81. https://doi.org/10.24252/ajme.v2i1.13965
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