Abstract
Non-player character companions in video games should cooperate with players, understand them, and follow their lead during gameplay. In current games, however, companions tend to exhibit mainly static behaviours, and rarely live up to player expectations. In general, our work is aimed at improving this situation, developing both techniques and tools which allow companion NPCs to behave more appropriately, respecting player preferences and offering a more immersive gameplay for players. Copyright © 2013, Association for the Advancement of Artificial Intelligence. All rights reserved.
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CITATION STYLE
Tremblay, J. (2013). Improving behaviour and decision making for companions in modern digital games. In AAAI Workshop - Technical Report (Vol. WS-13-23, pp. 33–36). AI Access Foundation. https://doi.org/10.1609/aiide.v9i6.12602
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