Abstract
This work presents a virtual reality snowboarding application which uses a Nintendo Wii balance board for richer interaction modalities. We present the application and test the prototype with 7 participants to investigate immersion, enjoyability and to an extent performance. The outcomes from the study will be used to start forming research directions and questions to indicate likely research and development directions for future research.
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Wood, R., Loizides, F., Hartley, T., & Worrallo, A. (2017). Investigating control of virtual reality snowboarding simulator using a Wii FiT board. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10516 LNCS, pp. 455–458). Springer Verlag. https://doi.org/10.1007/978-3-319-68059-0_50
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