Abstract
Gamification has emerged as the most compelling technology advancements in the field of human betrothment and has notably been adopted in the English education sphere. Learners who are learning English as a second language (ESL) face challenges communicating simple information which potentially jeopardizes learning. Previous research has revealed that gamified tools used within ESL acquisition are still predominantly emphasised on quizzes. There is a scarcity of studies examining the choice-based role-playing games (RPGs) for ESL learners in enhancing simple information communication at the primary level. Consequently, Chatmate (Arcanetales 2.0), a novel warrioric role-playing game (RPG) that integrates simple information communication as a core feature was innovated. Thus, this study attempted to investigate the effectiveness of Chatmate (Arcanetales 2.0) in reinforcing ESL learners' skill and increasing learners’ motivation in communicating simple information. A total of 20 Year 1 participants from a primary school in Negeri Sembilan, Malaysia, enrolled in this study. Data obtained using a closed-ended items questionnaire as part of a survey research method and discussed quantitatively in descriptive analysis. Findings revealed that Chatmate (Arcanetales 2.0) had a significant impact on learners through a fun learning environment, making learners motivated to communicate. Future research is recommended to broaden the application of Chatmate (Arcanetales 2.0) to teach a variety of language skills.
Cite
CITATION STYLE
Xuan, S. Y., Mei Yi, C., & Md Yunus, M. (2022). Chatmate (Arcanetales 2.0): A Novel Warrioric Rpg Tool to Teach English Simple Information Communication. International Journal of Academic Research in Business and Social Sciences, 12(3). https://doi.org/10.6007/ijarbss/v12-i3/12882
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