Abstract
The paper presents a novel approach to collecting, editing and performing visual and sound clips in real time. The cumbersome process of capturing and editing becomes fluid in the improvisation of a story, and accessible as a way to create a final movie. It is shown how a graphical interface created for video production informs the design of a tangible environment that provides a spontaneous and collaborative approach to video creation, selection and sequencing. Iterative design process, participatory design sessions and workshop observations with 10-12 year old users from Sweden and Ireland are discussed. The limitations of interfacing video capture, editing and publication in a self-contained platform are addressed. © IFIP International Federation for Information Processing 2007.
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CITATION STYLE
Vaucelle, C., & Ishii, H. (2007). Interfacing video capture, editing and publication in a tangible environment. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4663 LNCS, pp. 1–14). Springer Verlag. https://doi.org/10.1007/978-3-540-74800-7_1
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