Abstract
This paper presents a case study on the iterative design of a system for delivering in-situ information services to users' mobile devices using proximity-based technologies. The design advances from a questionnaire study of the users' attitudes and needs toward such information services via several incremental prototypes evaluated in a usability lab and at a university campus to the final version subjected to longitudinal evaluation "in-the- wild" in a city center. The final prototype is a hybrid interface where the users can select from an interactive public display the information services to be downloaded to their personal mobile devices over no-cost Bluetooth connection. The results include an empirical comparison of different models for delivering such information services, and a quantitative analysis of the usage of the system by the general public over a period of 100 days. Our findings suggest that multiple environmental factors strongly affect the usage of the system. Furthermore, the usage varies distinctly between different contexts, and there is a strong correlation between location and usage patterns. Finally, we present a number of guidelines for designing and deploying this type of hybrid user interfaces. © 2011 IFIP International Federation for Information Processing.
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CITATION STYLE
Kukka, H., Kruger, F., Kostakos, V., Ojala, T., & Jurmu, M. (2011). Information to go: Exploring in-situ information pick-up “in the wild.” In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6947 LNCS, pp. 487–504). https://doi.org/10.1007/978-3-642-23771-3_37
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