This study aimed at determining the effectiveness of the application of learning objects based on Articulate Storyline 3 on student cognitive in the Basic Computer System course in the Informatics Engineering Education Study Program at the Ganesha University of Education. This type of research was descriptive quantitative with a pre-experimental research design involving 1 experimental class. The populations used in this study were all semester 1 students of the Informatics Engineering Education study program in the Basic Computer Systems course in the odd semester of the 2020-2021 academic year. Random sampling was using simple random sampling technique. The average pretest result was 57.12 and the post-test average is 79.81. The paired pretest-posttest t-test resulted in the Sig. equal to 0.000 which indicates that there is a significant difference in the average pretest and posttest results. The percentage of student responses to the learning model is 64.19. This shows that self-confidence in learning objects based on Articulate Storyline 3 on student cognitive abilities "Very Practical". The results of the N-Gain value showed the proportion of 60%. It can be sais that the application of learning objects based on Articulate Storyline 3 has a significant effect on cognitive abilities of the students, cognitive ability increases quite effective and the category of student response is very positive.
CITATION STYLE
Sindu, I. G. P., Santyadiputra, G. S., & Permana, A. A. J. (2020). The effectiveness of the application of Articulate Storyline 3 learning object on student cognitive on Basic Computer System courses. Jurnal Pendidikan Vokasi, 10(3). https://doi.org/10.21831/jpv.v10i3.36094
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