Abstract
This study investigated the impact of digital game-based learning on cultural cognition among upper-grade primary school students by developing a tabletop game combining augmented reality (AR) based on the theme of the Silk Road. The game aimed to enhance learning outcomes through multiple media and interdisciplinary integration, promoting multiculturalism, aesthetics education, and technological information. AR technology is used as an assisted learning tool to design game activities that enabled learners to role-play, trade, construct, and experience historical events along the Silk Road, reducing learning pressure while learning in a fun and interactive way. Results showed that game activity significantly improved participants' understanding of Silk Road culture and related knowledge. The overall survey indicated that could arouse students' interest, stimulate their internal motivation to learn and encourage active participation, with positive feedback from participants.
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CITATION STYLE
Wang, H. J., Chen, S. W., & Shih, J. L. (2023). Develop and Analysis of Educational Board Game on Cultural Cognition. In 31st International Conference on Computers in Education, ICCE 2023 - Proceedings (Vol. 2, pp. 192–197). Asia-Pacific Society for Computers in Education. https://doi.org/10.58459/icce.2023.1400
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