Abstract
This paper describes a game prototype called “SHRDLU” that explores the concept of designing a game around the ideas behind Winograd’s original SHRDLU system. We briefly describe the main gameplay, as well as the natural language and inference architecture used by game NPCs.
Cite
CITATION STYLE
APA
Ontañón, S. (2018). SHRDLU: A game prototype inspired by Winograd’s natural language understanding work. In Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018 (pp. 268–270). Association for the Advancement of Artificial Intelligence. https://doi.org/10.1609/aiide.v14i1.13009
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