Abstract
This paper describes the various artistic effects of watercolor and shows how they can be simulated automatically. Our watercolor model is based on an ordered set of translucent glazes, which are created independently using a shallow-water fluid simulation. We use a Kubelka-Munk compositing model for simulating the optical effect of the superimposed glazes. We demonstrate how computergenerated watercolor can be used in three different applications: as part of an interactive watercolor paint system, as a method for automatic image watercolorization, and as a mechanism for nonphotorealistic rendering of three-dimensional scenes.
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CITATION STYLE
Curtis, C. J., Anderson, S. E., Seims, J. E., Fleischer, K. W., & Salesin, D. H. (1997). Computer-generated watercolor. In Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1997 (pp. 421–430). Association for Computing Machinery, Inc. https://doi.org/10.1145/258734.258896
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