This study examines adolescent game usage and corresponding health-related risk behaviors during a period of limited social interaction and activity due to the COVID-19 pandemic. Participants included 225 middle- and 225 high-school students in Seoul who completed a survey online from October 1 to 30, 2021. The study measured participants’ game usage level and the health-related risk behavior index. Findings showed that participants who engaged in excessive gaming showed higher levels of health-related risk behaviors. A multivariate analysis of variance was conducted to compare the health-related risk behaviors of students in the general, potential, and high-risk groups on excessive gaming. Results indicated that female students in the high-risk group showed higher stress levels and fatigue (f = 5.549, p.05, Cohen’s d = 0.009) than females. The post hoc test indicated clear sex distinctions among the general, potential, and high-risk groups on excessive gaming (p
CITATION STYLE
Kim, Y. J., Lee, C. S., & Kang, S. W. (2024). Increased adolescent game usage and health-related risk behaviors during the COVID-19 pandemic. Current Psychology, 43(18), 16821–16832. https://doi.org/10.1007/s12144-023-04466-8
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