Abstract
Information technology has brought us a great deal of technological advancement, opening up endless possibilities for distance education. E-Learning platforms make it possible to connect people around the globe. Using the various technologies that are available, Gamification enhances the performance of e-learning platforms. Gamification of e-learning platforms helps in providing an engaging learning experience for users of all ages. Applying gamification in a non-gaming environment motivates students and also keeps them engaged in learning. This paper summarizes various game elements such as points, leader boards, badges, provided to the users for better e-learning experience by gamifying the environment and discussing the impact of gamification.
Cite
CITATION STYLE
Senthil kumaran V, Nithiya Shri M, & Harini A. (2023). Review on Gamification in e-learning: Effects and Challenges. Jurnal Pendidikan, 24(1), 29–42. https://doi.org/10.33830/jp.v24i1.3673.2023
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