Review on Gamification in e-learning: Effects and Challenges

  • Senthil kumaran V
  • Nithiya Shri M
  • Harini A
N/ACitations
Citations of this article
45Readers
Mendeley users who have this article in their library.

Abstract

Information technology has brought us a great deal of technological advancement, opening up endless possibilities for distance education. E-Learning platforms make it possible to connect people around the globe. Using the various technologies that are available, Gamification enhances the performance of e-learning platforms. Gamification of e-learning platforms helps in providing an engaging learning experience for users of all ages. Applying gamification in a non-gaming environment motivates students and also keeps them engaged in learning. This paper summarizes various game elements such as points, leader boards, badges, provided to the users for better e-learning experience by gamifying the environment and discussing the impact of gamification.

Cite

CITATION STYLE

APA

Senthil kumaran V, Nithiya Shri M, & Harini A. (2023). Review on Gamification in e-learning: Effects and Challenges. Jurnal Pendidikan, 24(1), 29–42. https://doi.org/10.33830/jp.v24i1.3673.2023

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free