Strang(er) Places: Collaborative Creativity in Real and Virtual Spaces

  • Perkins T
N/ACitations
Citations of this article
18Readers
Mendeley users who have this article in their library.

Abstract

In the writing classroom, collaborative learning often takes the form of co-authoring, peer workshops or critique sessions. While useful, what other active learning approaches might be effective, particularly in light of the range of media with which students are increasingly familiar? World-building—creation of an alternative/speculative or futuristic land, world or universe—offers an approach to fiction writing amenable to both creative collaboration and digital modalities. This article examines how a team-based world-building project in an advanced writing course engenders creative-making through active learning and collaboration;  builds upon the multi-modalities and genres through which many students already engage with fiction (video, online and/or fantasy role-playing games, horror, speculative and science fiction); and leverages both physical and virtual space as creative collaborative environments.  With this approach, students in a seated class team up to create original alternative worlds in an online environment--including production of both digital and physical artifacts--within which their own (individual) stories are set. The result is movement between real and virtual space, as well as between shared creative acts and personal imaginative writing.

Cite

CITATION STYLE

APA

Perkins, T. (2019). Strang(er) Places: Collaborative Creativity in Real and Virtual Spaces. Journal of Teaching and Learning with Technology, 8(1), 99–107. https://doi.org/10.14434/jotlt.v8i1.26744

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free