Procedural Generation of 3D Maps With Snappable Meshes

11Citations
Citations of this article
40Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

In this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints. The proposed approach avoids size and layout limitations, offering the designer control over the look and feel of the generated maps, as well as immediate feedback on a given map's navigability. A prototype implementation of the method, developed in the Unity game engine, is discussed, and a number of case studies are analyzed. These include a multiplayer game where the method was used, together with a number of illustrative examples which highlight various parameterizations and piece selection methods. The technique can be used as a designer-centric map composition method and/or as a prototyping system in 3D level design, opening the door for quality map and level creation in a fraction of the time of a fully human-based approach.

Cite

CITATION STYLE

APA

Silva, R. C. E., Fachada, N., De Andrade, D., & Codices, N. (2022). Procedural Generation of 3D Maps With Snappable Meshes. IEEE Access, 10, 43093–43111. https://doi.org/10.1109/ACCESS.2022.3168832

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free