Abstract
Computer simulation technology was used well in virtual archaeology during the past five years but will be insufficient gradually in the future, just because the simulations have extended from static issues, such as implements, architectures and a whole city, to motional issues, such as cultural activities in a city. This paper developed a digital reconstruction procedure that integrated three main technologies including 3D scanner, motion capture and virtual reality cave (VR Cave), and implemented it to virtually reconstruct Chang-an City that existed 1400 years ago but disappeared now. The results of the simulations are not only realistic enough to being inside but also highly approved by archeologists, art historian and architects.
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CITATION STYLE
Tang, S. K., & Liu, Y. T. (2002). A digital reconstruction procedure for a disappeared city space and its activities. In Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe (pp. 598–603). Education and research in Computer Aided Architectural Design in Europe. https://doi.org/10.52842/conf.ecaade.2002.603
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