Abstract
This paper explores the intellectual property (lP) development and narrative evolution of the videogame “League of Legends.” Since 2014, Riot Games has enriched the game’s lore by abandoning the Warfarecollege setting and introducing a more intricate Runeterra worldview. The paper examines how “League of Legends” has expanded its storytelling through transmedia narratives such as the digital card game “Legends of Runeterra” and the animated series “Arcane,” enhancing player immersion and understanding of the game’s universe. The paper also addresses challenges in narrative consistency and player engagement. Riot Games aims to resolve these issues by adopting a unified worldview and diversifying narrative media, thereby advancing the commercial potential of the IP and fostering horizontal growth.
Cite
CITATION STYLE
Cai, M. (2024). League of Legends: The Convergence of Transmedia Storytelling and IP Evolution. Journal of New Media and Economics, 1(4), 66–72. https://doi.org/10.62517/jnme.202410410
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