Abstract
The primary objective of this research is to examine the advantages of combining microlearning with specific gamification elements in an academic setting and to gain a better understanding of how microlearning and gamification aid computer science students in comprehending and expanding their knowledge of project management-related topics. Implementing microlearning methods and gamification-specific aspects in two of our faculty's courses increased students' engagement, performance, and retention of knowledge, according to our research. In addition, students felt more driven to participate in online course discussions.
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CITATION STYLE
Suciu, D. M. (2022). Implementing microlearning and gamification techniques in teaching software project management concepts. In EASEAI 2022 - Proceedings of the 4th International Workshop on Education through Advanced Software Engineering and Artificial Intelligence, co-located with ESEC/FSE 2022 (pp. 37–44). Association for Computing Machinery, Inc. https://doi.org/10.1145/3548660.3561335
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