A pilot prospective randomized control trial comparing exercises using videogame therapy to standard physical therapy: 6 Months follow-up

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Abstract

Commercially available, interactive videogames that use body movements for interaction are used clinically in burn rehabilitation and have been shown to facilitate functional range of motion (ROM) but their efficacy with burn patients has not yet been proven. The purpose of this pilot randomized control study was to prospectively compare planar and functional ROM, compliance, pain, enjoyment, and exertion in pediatric burn patients receiving two types of rehabilitation therapy. Seventeen school-aged children with 31 affected limbs who demonstrated limited shoulder ROM from burn injury were randomized to receive exercises using either standard therapy ROM activities (ST) or interactive videogame therapy (VGT). Patients received 3 weeks of the designated therapy intervention twice daily. They were then given a corresponding home program of the same type of therapy to perform regularly for 6 months. Standard goniometry and three-dimensional motion analysis during functional tasks were used to assess ROM. Measures were taken at baseline, 3 weeks, 3 months, and 6 months. Pain was measured before and after each treatment session during the 3-week intervention. There was no difference in compliance, enjoyment, or exertion between the groups. Patients in both the ST and VGT groups showed significant improvement in shoulder flexion (P

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Parry, I., Painting, L., Bagley, A., Kawada, J., Molitor, F., Sen, S., … Palmieri, T. L. (2015). A pilot prospective randomized control trial comparing exercises using videogame therapy to standard physical therapy: 6 Months follow-up. Journal of Burn Care and Research, 36(5), 534–544. https://doi.org/10.1097/BCR.0000000000000165

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