Abstract
As virtual environments applications become more complex, there is a need to interpret user interaction in terms of high-level concepts. In this paper, the relations between conceptual representations of actions and their physical simulation in virtual worlds is investigated. A model inspired fromnatural language processing (NLP) research in the linguistic interpretation of dynamic scenes has been developed. The experiments are based on real-time animation software, which has been enhanced with a symbolic information processing layer, originally developed for NLP-based animation. We report the implementation of a high-level interpretation module that is able to recognize complex actions fromlow-level physical events in the virtual world and discuss its performance as well as directions for further developments. © 2000 Taylor and Francis Group, LLC.
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CITATION STYLE
Cavazza, M., & Palmer, I. (2000). High-level interpretation in virtual environments. Applied Artificial Intelligence, 14(1), 125–144. https://doi.org/10.1080/088395100117188
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