Passage: A demonstration of player modelling in interactive storytelling

23Citations
Citations of this article
41Readers
Mendeley users who have this article in their library.

Abstract

This demonstration presents PaSSAGE (Player-Specific Stories via Automatically Generated Events), an Artificial Intelligence system that uses player modelling to dynamically select the content of an interactive story. Through player modelling, PaSSAGE provides game designers with the opportunity to delay some of their design decisions to run-Time, allowing further refinement based on an automatically learned model of its current player's preferences. The hands-on component of this demonstration allows players to interact with a PaSSAGE-created story while simultaneously observing its inner workings on a secondary screen. Copyright © 2008, Association for the Advancement of Artificial Intelligence.

Cite

CITATION STYLE

APA

Thue, D., Bulitko, V., & Spetch, M. (2008). Passage: A demonstration of player modelling in interactive storytelling. In Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008 (pp. 226–227). https://doi.org/10.1609/aiide.v4i1.18705

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free