Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions

19Citations
Citations of this article
32Readers
Mendeley users who have this article in their library.

Abstract

The games research community has developed substantial knowledge on designing engaging experiences that draw players in. Surprisingly, less is known about player disengagement, with existing work predominantly addressing disengagement from the perspective of problematic play, and research exploring player disengagement from a constructive designer perspective is lacking. In this paper, we address this gap and argue that disengagement from games should be constructively designed, allowing players to exit play sessions in a self-determined way. Following a two-phase research approach that combines an interview study (n=16) with a follow-up online survey (n=111), we systematically analyze player perspectives on exiting play sessions. Our work expands the existing notion of disengagement through a characterization of exit experiences, a lens on disengagement as a process, and points for reflection for the design of games that seek to address player disengagement in a constructive way.

Cite

CITATION STYLE

APA

Alexandrovsky, D., Gerling, K., Opp, M. S., Hahn, C. B., Birk, M. V., & Alsheail, M. (2024). Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions. Proceedings of the ACM on Human-Computer Interaction, 8(CHI PLAY). https://doi.org/10.1145/3677066

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free