Abstract
The paper compares the advantages and disadvantages of a variety of Graphics Application Programming Interfaces (APIs) from the perspective of obtaining stereoscopy in applications written for a CAVE virtual reality environment. A number of problems have been diagnosed and an attempt has been made to solve them using OpenGL, DirectX 11 and 12, Vulkan, as well as the Unity Engine which can internally use DirectX, OpenGL and Vulkan, but has problems and limitations of its own.
Cite
CITATION STYLE
Redlarski, J., Trzosowski, R., Kowalski, M., Kowalski, B., & Lebiedź, J. (2018). Stereoscopy in graphics APIs for CAVE applications. In Proceedings of the 2018 Federated Conference on Computer Science and Information Systems, FedCSIS 2018 (pp. 893–896). Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.15439/2018F223
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