Abstract
Immersive learning experiences are simulated real-world environments that allow learners to practice skills in low-stakes contexts. The following activity supports instructors in improving the accessibility of their designed immersive learning experiences. Instructors first reflect on their in-progress design using guiding questions. After the completion of the immersive learning design, the instructors self-evaluate to identify areas of improvement for potential revisions. Guidelines and criteria utilized within the process are adapted from the Web Content Accessibility Guidelines (WCAG) and Universal Design for Learning (UDL) principles. This approach can be used with immersive experiences designed for any age group.
Cite
CITATION STYLE
Saca, P. (2023). Designing Accessible Immersive Learning Experiences. Journal of Technology-Integrated Lessons and Teaching, 2(1), 78–87. https://doi.org/10.13001/jtilt.v2i1.7669
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