Abstract
The university adapted professional training to virtuality, thus adapting the theory and practice of the different subjects, in this new context the objective of this study was to develop a simulation game for the selection of human talent and describe the gaming experience in pandemic. With a quantitative methodological approach, non-experimental cross-sectional descriptive design, applied to students of the VIII cycle of the Human Resources Management course. It is concluded that the simulated game is a tool that facilitates learning in a virtual way, it also contributes to the learning of the proposed topic, in an organized, dynamic and fun way.
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CITATION STYLE
Rodríguez Chokewanca, I. R., Ticona Condori, M. N., & Pasaca Apaza, D. M. (2022). HEADHUNTING: SIMULATION IN THE COURSE HUMAN RESOURCES MANAGEMENT IN PANDEMIC. Human Review. International Humanities Review / Revista Internacional de Humanidades, 11. https://doi.org/10.37467/revhuman.v11.4011
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