Mobile commerce (MC) refers to e-commerce activities carried out using a mobile device such as a phone or PDA. With new technology, MC will be rapidly growing in the near future. At the present time, what factors making consumer accept MC and what MC applications are acceptable by consumers are two of hot issues both for MC providers and f or MC researchers. This study presents a proposed MC acceptance model that integrates perceived playfulness, perceived risk and cost into the TAM to study which factors affect consumer MC acceptance. The proposed model includes five variables, namely perceived risk, cost, perceived usefulness, perceived playfulness, perceived ease of use, perceived playfulness. Then, using analytic hierarchy process (AHP) to calculate weight of criteria involved in proposed model. Finally, the study utilizes fuzzy comprehensive evaluation method to evaluate MC applications accepted possibility, and then a MC application is empirically tested using data collected from a survey of MC consumers. © 2007 by International Federation for Information Processing.
CITATION STYLE
Li, G., & Lv, T. (2007). Study on influencing factor analysis and application of consumer mobile commerce acceptance. In IFIP Advances in Information and Communication Technology (Vol. 252 VOLUME 2, pp. 132–141). Springer New York LLC. https://doi.org/10.1007/978-0-387-75494-9_17
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