The effects of imagining the other person on cooperation in a Prisoner's Dilemma game

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Abstract

This study investigated the effects of imagining others on cooperation in a one-shot Prisoner's Dilemma (PD) game. there are two ways to imagine others' perspectives:" imagining the other" or considering how the other person feels, and" imagining the self" or projecting oneself onto the other person. Participants were assigned to one of three conditions: a) the imagining-other condition, b) the imagining-self condition, and c) the control condition (thinking about a landscape). Participants played a one-shot PD game and completed the social value orientation (SVO) scale, which measures one's cooperative tendency. Results showed that the cooperation rate was higher in the imagining-other condition, and participants in the imagining-other condition expected that the partner would cooperate and that the partner thinks they would cooperate. In contrast, in the imagining-self condition, no significant differences were observed about these variables. Furthermore, the cooperation rate increased mediated by two-way expectations in the imagining-others condition, while it was not observed in imagining-self conditions. These results show the importance of imagining others not as a reflection of self, in increasing expectation of mutual cooperation and promoting cooperation.

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Kitakaji, Y., Sone, M., Sato, K., Kobayashi, T., & Ohnuma, S. (2016). The effects of imagining the other person on cooperation in a Prisoner’s Dilemma game. Research in Social Psychology, 32(2), 115–122. https://doi.org/10.14966/jssp.0905

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